![]() ![]() These big boys are more intimidating than anything. There are a few big-door-guardian rooms in Fractured Shrines, but this particular one leads to Serenade. ![]() You’ll eventually come to a room guarded by a giant enemy – beat it, and the door will pop open. ![]() Vectorman prepared me for these invisible platforms. If you look closely, you should notice rain landing on invisible platforms. This is the starting point for the secret path. One of the paths (in this case, the top-right path) will seemingly stop with a dead end. Once you’re in Fractured Shrines, lookout for a large room that splits off into four possible directions. To quickly get you up to speed, you’ll want to head to the first Fatal Falls level, Fractured Shrines, which you can reach after either Black Bridge or The Nest – just take the elevator up. #ALL BLUEPRINTS DEAD CELLS HOW TO#I already ran down how to reach Fractured Shrines, Undying Shores, and Mausoleum in a separate guide, but it’s also worth showing where you can find Serenade it’s super easy to overlook on your initial runs. It’s the Brutality equivalent of the other two summons in Dead Cells: the Mushroom Boi (Survival) and Great Owl of War (Tactics). Outside of the new levels and boss in Fatal Falls, the DLC’s flashiest addition has got to be Serenade – a talkative pet sword who hovers around, marking enemies for critical hits. In the new DLC, you have to make a trek across invisible platforms in Fractured Shrines to bust open Serenade’s tomb ![]()
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